✓ Action roguelike platformer with randomly-generated levels, each room bigger than the last
✓ Wreak havoc with trusty axes, hefty clubs, teleporting katanas, stealth-enabling emerald daggers, freezing ice wands, bouncing grenades, embroiling flamethrowers, and powerful rocket launchers
✓ Find and equip outfits, headgear, shields, and more
✓ Hunt for power with 7 tiers of item rarities ranging from Basic to Otherworldly
✓ Learn to conquer multiple enemy types with elite variations, including fire mages, archers, leapers, conductors, ogres, flail knights, and zaeries
✓ Satisfying combat with persistent bloodsplats and gibs
✓ Tactical shield blocking
✓ Infinite jumping
✓ Deadly traps and obstacles to try and avoid, such as spinning pinwheels, acid clouds, and extremely pointy spikes
✓ Coins, hearts, souls, and keys to collect from slain foes
✓ Hardcore permadeath to keep your adrenaline going
✓ Treasure chests to loot
✓ Potions to keep you alive
✓ Special room events and bosses to master
✓ Passive abilities for you to gain strength and then some
✓ Coin-loving merchants
✓ Difficulty settings to match your pain threshold
✓ Soft savegame system (so you can quit and resume later)
✓ Personal high-score system
✓ Local achievement system
✓ Sacrificial kittens
✓ Independent game developer
You’re not afraid… or are you?
To those who will be lured into Lady Tallowmere’s dungeons: good luck.
• Feelers now have slightly less vision range, giving you more time to spot them before they spot you.
• Feelers now aim for the front of your torso rather than the middle, making it more possible to block their tongues if they’re above or below you.
• Fixed feelers sometimes about-facing while their tongue was extended.
• Reduced the amount of weird stiff-tongue angles that would happen when a feeler would flinch.
• Removed the Apparition of Tallowmere from the Attack of the Zaeries room.
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